2. Lawyers are amazing
D&D
is fun, but some of its rules are explained with enormous difficulty. Sometimes
it is just one sloppy mess that could have been done much better by, you
guessed it, any lawyer. Seeing amateurs in rules (though experts in games) take
on the huge undertaking of creating precise and concise rules, while remaining
clear and unambiguous, shows you how difficult it really is and how amazingly
well done the rules are that we usually work with. Making rules is something you
should leave to lawyers, cause we are amazing.
3. Law is (not) a science
Imagine
there was a study to learn every rule of D&D and how to use and apply them.
Would you ever consider that, let’s call it D&Dology, a science? Would you consider
someone who has a degree in D&D laws, let’s call him or her a
D&Dologist, a scientist?
What I
am getting at here is that we tend to think of underlying subject matter as
extremely important. But this is a little unfair. The person who would have
studied D&D laws would have gotten the same scientific lessons (different
interpretational methods, problems like the causal link) as someone who has
studied law… just using theoretical and imaginary rules instead of real ones.
This puts
the whole study of law into perspective for me. It really helps to realize that
though there are scientific components to studying law, they are different from
the law itself. Unfortunately though, with the large focus on learning the laws
and the lack of attention for the overarching science. Also, if you think that
D&Dology would be completely ridiculous, try to remember that for atheists
like me it already exists in the form of theology.
4. Some skills are transferable
In
D&D there is a company, Wizards of the Coast, who makes the rules. In your
group, the DM will interpret these rules to solve practical problems. To change
the rules there is a democratic system in place to either appeal to your DM or
the maker of the rules. Sound familiar?
In Law
school, we learn a lot about how our society is build and how the rules
function to let everything work. It is amazing to see that a lot of the
problems you encounter and skills you utilize are the same no matter what body
of rules you are studying (real or imaginary) and that most solutions are
transferable. And it works the other way around too. Having to learn the rules
from scratch in D&D has taught me valuable lessons on how to learn real laws.
Maybe all students should be required to play D&D. On the one hand, I have
absolutely no proof that it will improve student performance, but on the other
it would be so incredibly awesome that who cares if it has no practical
influence whatsoever.
Disclaimer:
I might just be proposing this so that I can play D&D each week and, like with
Ace Attorney, claim
that I am doing homework.
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